A Bible Chronicles game show

GATHER

The Bible game show your whole room plays out loud — no phones, one screen.

See it run

No app to installNo student phonesWorks on any screenYou host in minutes

Why GATHER

The loud member of a quiet family.

Most Bible games ask teenagers to sit still and whisper. GATHER does the opposite. It’s built to be the arcade of the night — big from the back row, fast on its feet, the round everyone wants to play again.

And underneath the noise it never loses the plot: the Word is the point the energy serves. No clip-art, no kitsch. Just a room that’s genuinely loud about Scripture.

At the
core
Reverent

& at the same time

In the
room
Loud
“They devoted themselves… to fellowship.”
Acts 2:42

How it works

One screen. No devices. The whole room in.

GATHER runs like a TV game show, not an app. You’re the host; the room is the contestants. Everything happens on the one screen at the front.

1
Step 01

Cast one screen

Open GATHER on the TV or projector. That’s the only device in the room — no installs, no logins for students.

2
Step 02

Split the room

Name the teams, pick their colors. Six kids or sixty — small group, lock-in, or a packed Wednesday all work.

3
Step 03

You host, they shout

Run the whole night from one calm control bar. Teams answer out loud, points land, the room does the rest.

×No app installs
×No student phones
×No accounts for teens
×No prep the night of

The energy

Watch the room pull ahead.

The scoreboard is the heartbeat. Points land big, the leader glows, the string lights pop. Try it — give a team ten points.

Live scoreboardRound 03 · Parables
Ahead
House of Ruth
80
Ahead
Sons of Thunder
80
Ahead
The Upper Room
70
tap to fire the beat · the leader pulls ahead

The rounds

Seventeen rounds. One engine.

Every round runs inside the same host shell, so the night flows without a hitch. Mix the fast and the thoughtful — recall, reasoning, teamwork, performance.

01

Find the Thread

Connect the clues to the story they belong to.

How it plays ›
02

Is It In the Book?

Two are real Scripture, one’s the impostor. Spot the fake.

How it plays ›
03

Finish the Verse

The room finishes the verse aloud — word-perfect scores most.

How it plays ›
04

In Their Shoes

Inhabit a figure’s hardest moment, then let the Word land.

How it plays ›
05

Parable Pitch

Pitch a parable fresh — score by keeping its heart, never the laughs.

How it plays ›
06

Lost in Translation

A verse comes flattened into bland words — say what it actually means.

How it plays ›
07

Sort It

Race to sort the pile into the right two piles — then learn why the distinction matters.

How it plays ›
08

Out of Order

Each team gets one story, shuffled — put it back, and learn why the order means something.

How it plays ›
09

Show, Don’t Tell

Act it out or draw it — your team shouts the guess before the clock runs out.

How it plays ›
10

Spot What’s Wrong

A familiar scene is retold wrong — hunt the errors, then learn what the text really says.

How it plays ›
11

What Comes Next

A story stops at the cliff — predict the next beat, then bank it or push your luck.

How it plays ›
12

Who Am I

Clues to a Bible figure reveal one at a time — name them early for more, and meet who grace made them.

How it plays ›
13

On the Map

Place the story on a map — call the region, and learn why the geography itself preaches.

How it plays ›
14

Passage Hunt

A theme appears — race into your own Bibles to find a passage that shows it, then defend the connection.

How it plays ›
15

Find It First

Race to find the reference in your Bible — then the points ride on understanding what it means.

How it plays ›
16

Ask Your Own

The floor — the host writes the questions; the whole room answers, and a “why” turns a fact into a moment.

How it plays ›
17

Build It Together

The finale — the competition sets down and the room builds one thing.

How it plays ›
More packs comingNew question packs drop regularly — same rounds, fresh Scripture.

Loud doesn’t mean shallow. Every round lands on a verse — and ends with the room talking about it.

GATHER closes each game with a Scripture recap built for discussion, so the energy of the night carries straight into the conversation that matters.

Free to start

Gather your room this week.

Start a free game in minutes — bring the email you run youth night from and we’ll set you up.

No card · No commitment · Built for youth leaders