01
One performer peeks a scene only they can see, then acts it or draws it — no words.
02
Their own team shouts guesses against the clock; guess it in time to score.
03
A quick nod to where the story’s from, then the next team takes a turn.
The rounds
Act it out or draw it — your team shouts the guess before the clock runs out.

One performer peeks a scene only they can see, then acts it or draws it — no words.
Their own team shouts guesses against the clock; guess it in time to score.
A quick nod to where the story’s from, then the next team takes a turn.